When Mike replied to my blog on the 21st, he said:

Thats just a really deep way of saying, ‘I have a job that makes me think.’

Er, well, actually it’s more than that. By saying that projects are journeys, I mean they are a means of going from one place to another. The skillset that I had before the TVC site was different from the skillset I have now. The things I know about our church are different. The way I approach working on the site now is different than when I started.

It’s also the same where I work. One particular project I’m working on now has to do with deploying a CRM tool to a sales organization. Once you get involved in enterprise-wide systems, you start to learn all sorts of things about the enterprise–both its people and its systems. I have learned a lot in the past several months on this project and, if all goes well, I will be able to look back several months from now and see what I’ve learned and accomplished and, perhaps more importantly, see how I can use those learnings on future ventures.

Mike included in his comment my remark, Systems design is both passive and active; it’s simultaneously something that you do and that happens to you. This highlights my point about the journey. When you embark on a project, it’s not immediately clear what information is known and what is unknown. It’s not clear what is to be built and with what reqiurements. It’s not clear where the budget is coming from. It’s not clear who will take ownership of the completed product. It’s not even clear whether or not the proposed idea is even going to work. This is an epistemological problem–how do you know what you know?–which is, I think, really unique to project management and delineates it from other work.

Jobs have a relatively constrained set of rules by which you play. These are usually understood well in advance (“I fold papers and stuff envelopes”) and determine the majority of your choices. Systems design is way different. There are constraints that go into systems design, but they are not all well known at the start and are learned along the way.

True, this does make me think, but stating that projects are journeys isn’t just a flowery way of saying so. :)

A project is just another job. You have nothing, or very little when it starts and a product at the end. It actually kinda bothers me that it is being thought of differently.

Actually, the difference between a job and a project is fairly well defined. The Wikipedia definition isn’t great (and I might just go change it myself after this blog), but a project is, essentially, the coordination of resources within a set of constraints (such as time and money) to accomplish a goal. That goal is inherently the creation of of something new that didn’t previously exist.

If I could perhaps rework the terminology a bit:

==

work
an ongoing process of doing what is necessary to run the business
e.g. turning on the lights, maintaining software, filing paperwork
project
a time-bound process of creating something new for the business
e.g. installing new light fixtures, designing a new software application, creating a new filing system
job
a role that may encompass work, projects, or a combination of both

==

So, for example, you could have a job that encompasses work (such as grading students’ papers) and projects (such as creating a marching band program). Make sense?

Work and projects are different in what they produce, so they need to be managed differently. Imagine you’re a widget-maker. You enter the office every day and sit down at your desk and crank out widgets–maybe 30 or 40 per day. This is work. Your knowledge of widget technology is fairly static and your focus for improvement is on output–perhaps your bonus is determined by the number of widgets you produce. This is how you manage work.

Perhaps your company wants to be the world leader in widget development and they’ve tasked you with inventing the next best widget. This is a project. What do you do? You set goals and meet with widget content-experts to get their feedback. You make plans to try out different widget designs. You go looking for money in the organization to develop your widget. A timeline is most likely given to you (and it’s most likely by freakin’ marketing) to have new widget development completed in six months. This is how you manage a project.

Now imagine yourself an employer. You have people on your payroll that do work and people that do projects. The people who do work keep the business running so you can make money to pay your bills. The people who do projects advance the business in ways that make new money–either by developing processes that create efficiencies (which results in savings), or by developing processes that may create new opportunities (which results in capital). For example, a business can undertake the project of launching an e-business portal (that term sounds so 1997), which results in sales in a new market that didn’t previously exist and therefore new money.

Now, you’re still that employer. Which kinds of employees are you going to be more excited about? Most likely, the project people–they’re the ones bringing in the new money to the business. This is why business are all gaga about project-based work, and why lots of people are getting involved with project management.